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Multiplayer Game Programming: Architecting Networked Games (Game Design)
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- The Practical Guide to Building Reliable Networked Multiplayer GamesNetworked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.
| Publisher | Addison-Wesley Professional |
| Publication date | November 20, 2015 |
| Edition | 1st |
| Language | English |
| File size | 18.2 MB |
| Screen Reader | Supported |
| Enhanced typesetting | Enabled |
| X-Ray | Not Enabled |
| Word Wise | Not Enabled |
| Print length | 847 pages |
| ISBN-13 | 978-0134034348 |
| Page Flip | Enabled |
| Part of series | Game Design |
| Reading age | 18 years and up |
| Item Weight | 1 lbs (450 grams) |
Who Should Buy?
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Aspiring Game Developers
Ideal for novice developers wanting to learn how to create engaging networked multiplayer games from scratch.
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Experienced Programmers
Beneficial for seasoned developers seeking to enhance their skills in network architecture and game design principles.
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Game Design Students
Perfect resource for students studying game development, focusing on multiplayer experiences and efficient coding techniques.
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Casual Gamers
Not suitable for casual gamers who lack programming knowledge and seek entertainment rather than technical learning.
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Game Design Editorial Review
Multiplayer Game Programming: Architecting Networked Games is a comprehensive resource designed for those with a solid background in programming, particularly valuable for engineers looking to develop their own games while minimizing wasted effort. This book is not suitable for beginners but offers significant insights into networking for multiplayer games, including practical code samples and real-world problem-solving strategies that readers have found immensely helpful. While it serves as an excellent reference for experienced programmers, interested in mastering the intricacies of network code, it may not satisfy those seeking advanced or exotic game programming techniques. Overall, it bridges the gap for those needing a practical guide to implementing networked systems in games.
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Pros
- Offers solid, usable code examples for developers
- Great for experienced programmers
- Helps apply knowledge to current projects
- Provides real-world problem-solving insights
Cons
- Content may feel thin for some advanced readers
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